Computer Game Accessories
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67 Computer Game Accessories $5 $150 /l/Computer-Game-Accessories
  • Computer and Online Games in Germany: A Strategic Reference, 2006
    Computer and Online Games in Germany: A Strategic Reference, 2006

    INTRODUCTION & METHODOLOGYWhat Does This Report Cover?The primary audience for this report is managers involved with the highest levels of the strategic planning process and consultants who help their clients with this task. The user will not only benefit from the hundreds of hours that went into the methodology and its application, but also from its alternative perspective on strategic planning relating to computer and online games in Germany.As the editor of this report, I am drawing on a methodology...

  • Computers and Games
    Computers and Games

    This book constitutes the thoroughly refereed post-conference proceedings of the 8th International Conference on Computers and Games, CG 2013, held in Yokohama, Japan, in August 2013, in conjunction with the 17th Computer and Games Tournament and the 20th World Computer-Chess Championship. The 21 papers presented were carefully reviewed and selected for inclusion in this book. They cover a wide range of topics which are grouped into five classes: Monte Carlo Tree Search and its enhancements; solving...

  • COMPUTER GAMES (USA) MAGAZINE SUBSCRIPTION
    COMPUTER GAMES (USA) MAGAZINE SUBSCRIPTION

    About COMPUTER GAMES (USA) magazine: We know that you want all the latest information about computer games before you make a purchase. And no other publications can help you more than Computer Games Magazine, dedicated to the description and discussion of the best and brightest computer games. Each full-color issue previews and reviews new games, along with providing helpful tips and playing strategies that make you the complete player. PLEASE NOTE: All cancelled subscription orders for this title...

  • Matrix Transforms for Computer Games and Animation
    Matrix Transforms for Computer Games and Animation

    Matrix transforms are ubiquitous within the world of computer graphics, where they have become an invaluable tool in a programmer’s toolkit for solving everything from 2D image scaling to 3D rotation about an arbitrary axis. Virtually every software system and hardware graphics processor uses matrices to undertake operations such as scaling, translation, reflection and rotation. Nevertheless, for some newcomers to the world of computer games and animation, matrix notation can appear obscure and challenging...

  • Computer Games and Team and Individual Learning
    Computer Games and Team and Individual Learning

    Documents research on the impact of computer games on the learning of adults. Computer games and learning are characterized from a series of different theoretical and empirical viewpoints. Both civilian sector and military applications are presented.While effectiveness of game environments to support learning can be documented in terms of intensity and longevity of engagement (participants voting with their time), as well as the commercial success of the games, there is much less solid empirical...

  • The Computer Game
    The Computer Game

    The ‘Creative Writing Tutor’ scheme provides a lively series of themed booklets that will stimulate your child’s imagination and inspire him or her to write in a more interesting way and to achieve better results. The booklets provide ‘a tutor’ for the child, fun features and stories to read, follow up activities to complete, harder vocabulary to prepare children for more advanced writing and many helpful tips and techniques to improve writing style.Written by an experienced teacher, they are recommended...

  • Computer Games and the Social Imaginary
    Computer Games and the Social Imaginary

    In this compelling book, Graeme Kirkpatrick argues that computer games have fundamentally altered the relation of self and society in the digital age.Tracing the origins of gaming to the revival of play in the 1960s counter culture, Computer Games and the Social Imaginary describes how the energies of that movement transformed computer technology from something ugly and machine-like into a world of colour and ‘fun’. In the process, play with computers became computer gaming – a new cultural practice...

  • Computer Games as Educational and Management Tools
    Computer Games as Educational and Management Tools

    Though once considered purely for their entertainment value, computer and online games have applications as learning tools in learning in a variety of different environments. Computer Games as Educational and Management Tools: Uses and Approaches considers the many uses of games and simulations, focusing specifically on their use in organizational and educational settings. Providing perspectives on gaming for distance learning, gaming for rehabilitation, business simulators, and motivational games...

  • Biologically Inspired Artificial Intelligence for Computer Games
    Biologically Inspired Artificial Intelligence for Computer Games

    Computer games are often played by a human player against an artificial intelligence software entity. In order to truly respond in a human-like manner, the artificial intelligence in games must be adaptive, or respond as a human player would as he/she learns to play a game.Biologically Inspired Artificial Intelligence for Computer Games reviews several strands of modern artificial intelligence, including supervised and unsupervised artificial neural networks; evolutionary algorithms; artificial immune...

  • Computer Games and Instruction
    Computer Games and Instruction

    There is intense interest in computer games. A total of 65 percent of all American households play computer games, and sales of such games increased 22.9 percent last year. The average amount of game playing time was found to be 13.2 hours per week. The popularity and market success of games is evident from both the increased earnings from games, over $7 Billion in 2005, and from the fact that over 200 academic institutions worldwide now offer game related programs of study. In view of the intense...

  • Computer Games and Language Learning
    Computer Games and Language Learning

    Language educators are increasingly taking advantage of developments in technology to explore the use of computer games. This book investigates this phenomenon and examines the relationship between technological innovation and development in the field of computer-assisted language learning. Exploring relevant theories and rationales, the discussion provides one of the first critical analyses of both early and contemporary research, including a recent case study conducted in Japan. This book supplies...

  • Computer Games and New Media Cultures
    Computer Games and New Media Cultures

    Digital gaming is today a significant economic phenomenon as well as being an intrinsic part of a convergent media culture in postmodern societies. Its ubiquity, as well as the sheer volume of hours young people spend gaming, should make it ripe for urgent academic enquiry, yet the subject was a research backwater until the turn of the millennium. Even today, as tens of millions of young people spend their waking hours manipulating avatars and gaming characters on computer screens, the subject is...

  • Play Redux: The Form of Computer Games
    Play Redux: The Form of Computer Games

    "Play Redux excels in tying together intellectual traditions that are rooted in literary studies, cognitive science, play studies and several other fields, thereby creating a logical whole. Through this, the book makes service to several academic communities by pointing out their points of contact. This is clearly an important contribution to a growing academic field, and will no doubt become important in many future discussions about digital games and play." ---Frans Mäyrä, University of Tampere...

  • The Mystery in the Computer Game
    The Mystery in the Computer Game

    Henry, Jessie, Violet, and Benny used to live alone in a boxcar. Now they have a home with their grandfather and a new computer to play games on! During a visit to a computer game company, the Aldens meet the designers of their favorite game: Ringmaster. When the designers learn the Aldens are Ringmaster experts, they ask for their help. Would the Aldens test the new version of the game before it is sent out to stores? The Aldens gladly agree. But soon, the characters in Ringmaster II are giving...

  • The Philosophy of Computer Games
    The Philosophy of Computer Games

    Computer games have become a major cultural and economic force, and a subject of extensive academic interest. Up until now, however, computer games have received relatively little attention from philosophy. Seeking to remedy this, the present collection of newly written papers by philosophers and media researchers addresses a range of philosophical questions related to three issues of crucial importance for understanding the phenomenon of computer games: the nature of gameplay and player experience...

  • The The Ethics of Computer Games
    The The Ethics of Computer Games

    Despite the emergence of computer games as a dominant cultural industry (and the accompanying emergence of computer games as the subject of scholarly research), we know little or nothing about the ethics of computer games. Considerations of the morality of computer games seldom go beyond intermittent portrayals of them in the mass media as training devices for teenage serial killers. In this first scholarly exploration of the subject, Miguel Sicart addresses broader issues about the ethics of games...

  • Using Computers Games across the Curriculum
    Using Computers Games across the Curriculum

    Everyone learns best when they are enjoying an activity - even adults prefer to learn through play! This book gives a wide range of ideas and practical activities to use computer games as learning tools with students aged 11+. You don't need to be a computer whiz to use this book. From the practical aspects of purchasing and setting up equipment to integrating them into a lesson plan - and even using them without playing them - this book will add a new aspect to your subject to make it even more...

  • The Guide to Computer Simulations and Games
    The Guide to Computer Simulations and Games

    The first computer simulation book for anyone designing or building a gameAnswering the growing demand for a book catered for those who design, develop, or use simulations and games this book teaches you exactly what you need to know in order to understand the simulations you build or use all without having to earn another degree. Organized into three parts, this informative book first defines computer simulations and describes how they are different from live-action and paper-based simulations.The...

  • 100 Computer Games to Play Before You Die
    100 Computer Games to Play Before You Die

    This is a must-have book for any computer enthusiast whether they are young or old. Covering the100 best games ever to be produced from Pac-Man Vs andPokemon Red/Blue to Grand Theft Auto: Vice City and Worms -- make sure you've not missed out any of the cult classics. With detailed descriptions of each game, the design process behind them and the secrets that lie within, this book will rekindle games from your childhood as well as introducing you to previously un-played games.

  • Minds in Play: Computer Game Design As A Context for Children's Learning
    Minds in Play: Computer Game Design As A Context for Children's Learning

    Video games more than any other media have brought technology into children's homes and hearts. Educators, psychologists, and parents are struck by the quality of engagement that stands in stark contrast to children's usual interest in school homework and other activities. Whereas most research efforts have concentrated on discussing the effects of game playing, this book takes a different stance. It takes a close look at games as a context for learning by placing children in the roles of producers...

  • Computer Games for Learning
    Computer Games for Learning

    Many strong claims are made for the educational value of computer games, but there isa need for systematic examination of the research evidence that might support such claims. This bookfills that need by providing, a comprehensive and up-to-date investigation of what research showsabout learning with computer games. Computer Games forLearning describes three genres of game research: the value-added approach, which comparesthe learning outcomes of students who learn with a base version of a game...

  • Computer Games Designer
    Computer Games Designer

    People young and old love playing computer games, but what goes into making them? From simple games created by one person, to big blockbusters made by a huge team, there is an amazing range of games. Find out what's involved in developing computer games, the tools and skills you need, and the difficulties of managing a complex process.

  • The Ethics of Computer Games
    The Ethics of Computer Games

    Despite the emergence of computer games as a dominant cultural industry (and the accompanying emergence of computer games as the subject of scholarly research), we know little or nothing about the ethics of computer games. Considerations of the morality of computer games seldom go beyond intermittent portrayals of them in the mass media as training devices for teenage serial killers. In this first scholarly exploration of the subject, Miguel Sicart addresses broader issues about the ethics of games...

  • THE MIND CONTROL GAME (COMPUTERS)
    THE MIND CONTROL GAME (COMPUTERS)

    About this book: This book is about a man whose name is Kelly who have been have dreams or nightmares about something that may have happened in his life so he begins to try and find out if any portion of his dreams are true. He starts talking to some of his co-workers to see if they have been having any weird dreams of their own. Kelly find’s out that Sara, his friend has been having strange dreams also and they both start their investigation of who is responsible and how to stop them.

  • Gender Divide and the Computer Game Industry
    Gender Divide and the Computer Game Industry

    While women maintain an increased visibility in the games culture, the issues involving gender in computing gaming is still relevant; and it is evident that the industry could benefit from the involvement of women in all aspects from consumer to developer. Gender Divide and the Computer Game Industry takes a look at the games industry from a gendered perspective and highlights the variety of ways in which women remain underrepresented in this industry. This reference source provides a comprehensive...

  • Bathroom Accessories, Curtains Blinds, Games and Gadgets Gift ideas
    Bathroom Accessories, Curtains Blinds, Games and Gadgets Gift ideas

  • Chips Challenging Champions: Games, Computers and Artificial Intelligence
    Chips Challenging Champions: Games, Computers and Artificial Intelligence

    One of the earliest dreams of the fledgling field of artificial intelligence (AI) was to build computer programs that could play games as well as or better than the best human players. Despite early optimism in the field, the challenge proved to be surprisingly difficult. However, the 1990s saw amazing progress. Computers are now better than humans in checkers, Othello and Scrabble; are at least as good as the best humans in backgammon and chess; and are rapidly improving at hex, go, poker, and shogi...

  • Computer Optimization for Gamers - Speed up Your PC
    Computer Optimization for Gamers - Speed up Your PC

    Run Games Flawlessly on Your PC! Are you having trouble running games on your pc? Do you find that your pc runs about as fast as a slug? Lets face it, your pc isn't getting any younger and game and software requirements are increasing rapidly. This guide can have your pc running much faster than it did before guaranteed! About This Guide: This guide is composed specifically to increase the overall speed and performance of your pc. We have broken down the contents of this guide into several easy aspects...

  • How To Create Fantasy Art For Computer Games
    How To Create Fantasy Art For Computer Games

    This book is a practical guide on how to create artwork for computer games - a burgeoning area in which thousands of artists are hired each year. The guide mostly focuses on fantasy art but the information it gives on media - both traditional and digital, doodling, light, mass and negative space creatures, game genre, working with models, composition, perspective, character development, interactive environments, and atmosphere is pertinent to all computer art. A gallery of fine art and illustration...

  • Business, Technological, and Social Dimensions of Computer Games: Multidisciplinary Developments
    Business, Technological, and Social Dimensions of Computer Games: Multidisciplinary Developments

    Business, Technological and Social Dimensions of Computer Games: Multidisciplinary Developments is a collection of the most recent developments in all areas of game development, encompassing planning, design, marketing, business management, and consumer behavior. This publication explores a number of aspects of gaming, which include supporting technologies, human interaction, psychological and behavioral effects, business opportunities, and intellectual property considerations, offering readers a...