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  • Kid-Friendly Best Video Game Systems
    Kid-Friendly Best Video Game Systems

    In earlier years, there was just the Atari with the Pac-Man or Space Invaders. So, parents didn’t have any hard time choosing a video game system for their young kids. Nowadays is a very different story, though. With the rapid advancement of technology and the proliferation of games with mature content, parents not only have to worry about choosing from a wide range of video game systems but they also have to worry about the kinds of games supported by these systems which their children can safely...

  • Video Games: Online Fun For Everyone
    Video Games: Online Fun For Everyone

    Video games are played on video consoles, or in popular layman’s terms, video gaming systems. Video game consoles or video gaming systems are some sort of mini desktop computers. Unlike desktop computers that can do a variety of programs, video gaming systems are highly specialized to run for gaming programs only. Video gaming systems have become a very popular form of entertainment. Most hardcore gamers prefer to have these systems separate from a desktop computer because video consoles are lightweight...

  • Writing for Video Games
    Writing for Video Games

    Video games is a lucrative new market for scriptwriters but writing for video games is complex and very different to traditional media (tv or film). This practical guide shows how you can adapt your writing skills to this exciting medium.

  • Understanding Video Games
    Understanding Video Games

    From Pong to PlayStation 3 and beyond, Understanding Video Games is the first general introduction to the exciting new field of video game studies. This textbook traces the history of video games, introduces the major theories used to analyze games such as ludology and narratology, reviews the economics of the game industry, examines the aesthetics of game design, surveys the broad range of game genres, explores player culture, and addresses the major debates surrounding the medium, from educational...

  • Wordplay and the Discourse of Video Games
    Wordplay and the Discourse of Video Games

    In this timely new book, Christopher Paul analyzes how the words we use to talk about video games and the structures that are produced within games shape a particular way of gaming by focusing on how games create meaning, lead to identification and division, persuade, and circulate ideas. Paul examines the broader social discourse about gaming, including: the way players are socialized into games; the impact of the lingering association of video games as kid's toys; the dynamics within specific games...

  • Video Games
    Video Games

    Over the past few decades, video games have become one of the most popular forms of entertainment in the world. From the early days of home computers to today's modern consoles, people have played game after game. This book gives you a look at ten of the best, from Pac-Man to Guitar Hero. Game on!

  • The Video Game Theory Reader
    The Video Game Theory Reader

    The Video Game Theory Reader 2 picks up where the first Video Game Theory Reader (Routledge, 2003) left off, with a group of leading scholars turning their attention to next-generation platforms-the Nintendo Wii, the PlayStation 3, the Xbox 360-and to new issues in the rapidly expanding field of video games studies. The contributors are some of the most renowned scholars working on video games today including Henry Jenkins, Jesper Juul, Eric Zimmerman, and Mia Consalvo. While the first volume had...

  • The Meaning of Video Games
    The Meaning of Video Games

    The Meaning of Video Games takes a textual studies approach to an increasingly important form of expression in today’s culture. Citing specific examples such as Myst and Lost, Katamari Damacy, Halo, Façade, Nintendo’s Wii, and Will Wright’s Spore, the book explores the ways in which textual studies concepts–authorial intention, textual variability and performance, the paratext, publishing history and the social text–can shed light on video games as more than formal systems. It treats video games...

  • Violence in Video Games
    Violence in Video Games

    Violence in Video Games provides a balanced look at a hot-button topic. Discover the controversy over whether video game violence affects players and crime statistics, as well as the history of video games, ratings systems, and the First Amendment. Full-color photos, a glossary, an index, sidebars, primary source documents, and other creative content enhance the book. It also includes prompts and activities that directly engage students in developing the reading, writing, and critical thinking...

  • Video Games
    Video Games

    Explores the pros and cons of several issues related to video games, including whether video games cause violence, discourage exercise, and require proper regulation. Text contains critical thinking components in regards to social issues and history. Describes common argumentative techniques found in debate, and contains essay-writing exercises. Includes bibliographic notes, timeline, glossary, index, and places to go for further research. Aligns with Common Core Language Arts Anchor Standards for...

  • Understanding Video Games: The Essential Introduction
    Understanding Video Games: The Essential Introduction

    From Pong to PlayStation 3 and beyond, Understanding Video Games is the first general introduction to the exciting new field of video game studies. This textbook traces the history of video games, introduces the major theories used to analyze games such as ludology and narratology, reviews the economics of the game industry, examines the aesthetics of game design, surveys the broad range of game genres, explores player culture, and addresses the major debates surrounding the medium, from educational...

  • Music In Video Games: Studying Play
    Music In Video Games: Studying Play

    Music In Video Games: Studying Play

  • Car Electronics 4.3" Touch Screen GPS Navigator and Multimedia System with eBook Reader+ Audio+ Video+ Games+ Photos(Black)
    Car Electronics 4.3" Touch Screen GPS Navigator and Multimedia System with eBook Reader+ Audio+ Video+ Games+ Photos(Black)

    General Specs Model AW-608MH Color black Operating System Windows Ce 5.0 operating system CPU Atlas III 372MHz Size of Display 4.3" Screen Format TFT Resolution 480*272 Bluetooth no FM Transmitter Support yes e-Dog Support yes Supported eBook Formats TXT Game yes Rearview Mirror Support no Supported Video Formats ASF, AVI, MP4, WMV Supported Audio Formats WMA, MP3 Supported Picture Fortmats JPG, GIF, BMP, and PNG AV Connector? yes Satellite Channel...

  • The Video Game Theory Reader 2
    The Video Game Theory Reader 2

    The Video Game Theory Reader 2 picks up where the first Video Game Theory Reader (Routledge, 2003) left off, with a group of leading scholars turning their attention to next-generation platforms-the Nintendo Wii, the PlayStation 3, the Xbox 360-and to new issues in the rapidly expanding field of video games studies. The contributors are some of the most renowned scholars working on video games today including Henry Jenkins, Jesper Juul, Eric Zimmerman, and Mia Consalvo. While the first volume had...

  • Video Game Zombie
    Video Game Zombie

    Jaylen gets addicted to a video game Jess gives him for his birthday.

  • The Video Game Theory Reader 2
    The Video Game Theory Reader 2

    The Video Game Theory Reader 2 picks up where the first Video Game Theory Reader (Routledge, 2003) left off, with a group of leading scholars turning their attention to next-generation platforms – the Nintendo Wii, the PlayStation 3, the Xbox 360 – and to new issues in the rapidly expanding field of video games studies. The contributors are some of the most renowned scholars working on video games today including Henry Jenkins, Jesper Juul, Eric Zimmerman, and Mia Consalvo. While the first volume...

  • Classic Home Video Games, 1985-1988
    Classic Home Video Games, 1985-1988

    A follow up to 2007's Classic Home Video Games, 1972-1984, this reference work provides detailed descriptions and reviews of every U.S.-released game for the Nintendo NES, the Atari 7800, and the Sega Master System, all of which are considered among the most popular video game systems ever produced. Organized alphabetically by console brand, each chapter includes a description of the game system followed by substantive entries for every game released for that console. Video game entries include...

  • The Medium of the Video Game
    The Medium of the Video Game

    Over a mere three decades, the video game has become the entertainment medium of choice for millions of people, who now spend more time in the interactive virtual world of games than they do in watching movies or even television. The release of new games or game-playing equipment, such as the PlayStation 2, generates great excitement and even buying frenzies. Yet, until now, this giant on the popular culture landscape has received little in-depth study or analysis.In this book, Mark J. P. Wolf and...

  • Xbox One or PS4 [PlayStation 4]: Which New Video Game Console Should You Buy? A Comparison of Xbox 1 and PS4 Price, Features, Specs, Games and Release Dates
    Xbox One or PS4 [PlayStation 4]: Which New Video Game Console Should You Buy? A Comparison of Xbox 1 and PS4 Price, Features, Specs, Games and Release Dates

    Playstation 4 or Xbox One -- Which of the exciting new video game consoles should YOU buy?For the first time ever, entertainment giants Sony and Microsoft are squaring off in a straight-up battle for video game supremacy, as both companies roll out their long awaited systems simultaneously. Hang on to your to your controllers... this is gonna be awesome!The United Gamers Federation has compiled everything you need to know to make an informed buying decision for the release of the new Xbox One and...

  • Video Game Storytelling
    Video Game Storytelling

    This handy, to-the-point reference guide for video game development emphasizes the significance of storytelling and writing skills for creating today's most popular, narratively-engrossing video games.      Video Game Storytelling provides developers with comprehensive, but easy-to-follow advice for facilitating the creation of compelling storylines in today's most popular and narratively successful video games. Video game writer and game writing instructor Evan Skolnick offers a clear and concise...

  • The Art of the Video Game
    The Art of the Video Game

    The Art of the Video Game is the first book to celebrate an exciting new visual medium with stunning examples from the biggest design studios and game publishers in the business: Electronic Arts, Activision, Nintendo, Midway, Eidos, Konami, and many others. Every page features gorgeously rendered digital artwork (along with never-before-published sketches, models, and works-in-progress) from dozens of beloved games everything from old school favorites like Tomb Raider and Sonic the Hedgehog to such...

  • Minecraft: Video Game Guide
    Minecraft: Video Game Guide

    Sick of seeing "Game Over" at the same spot almost every time? Leave that level in the dust armed with new expert moves. Download Minecraft: Video Game Guide and learn insider tips and tricks to help you launch yourself to a higher level of gaming starting right now. The folks at BeefJack have stacked this guide with tips to help you break through. You'll learn the skills to help you get more creative in your game play and get more satisfaction out of each gaming session. Tricks throughout will show...

  • Video Games Explained
    Video Games Explained

    Video game genres are used to categorize video games based on their gameplay interaction rather than visual or narrative differences. A video game genre is defined by a set of gameplay challenges. They are classified independent of their setting or game-world content, unlike other works of fiction such as films or books. For example, an action game is still an action game, regardless of whether it takes place in a fantasy world or outer space. Within game studies there is a lack of consensus in reaching...

  • Collecting and Buying Vintage Video Games
    Collecting and Buying Vintage Video Games

    The First Vintage Games Like the famous hand-held networks provided today, the first commercially effective residence video game were systems created to play a solitary game. Most of these games were arranged around the ball and paddle concept. Normally the network permitted a couple of variations on the exact very same motif. Instances of this sort of network are the Entex Tele-Pong and the Coleco Telstar. Such games are called DEDICATED networks, suggesting that they played one or at the most...

  • Banned Video Games
    Banned Video Games

    This book mentions video games that were either censored or banned by governments around the world. Governments have been criticized for banning video games for many reasons, as these bans violate human rights, increase piracy and inhibit business opportunities. However, game players can still purchase from abroad, or online, or even download some of these video games as bit-torrents online using a program like Vuze. Fully illustrated with video game covers and in depth reasons for them being prevented...

  • Playing Video Games
    Playing Video Games

    From security training simulations to war games to role-playing games, to sports games to gambling, playing video games has become a social phenomena, and the increasing number of players that cross gender, culture, and age is on a dramatic upward trajectory. Playing Video Games: Motives, Responses, and Consequences integrates communication, psychology, and technology to examine the psychological and mediated aspects of playing video games. It is the first volume to delve deeply into these aspects...

  • The Meaning of Video Games: Gaming and Textual Strategies
    The Meaning of Video Games: Gaming and Textual Strategies

    The Meaning of Video Games: Gaming and Textual Strategies

  • Video Systems in an IT Environment
    Video Systems in an IT Environment

    Audio/Video (AV) systems and Information Technology (IT) have collided. IT is being leveraged to create compelling video systems and AV workflows. As a broadcast, multimedia, video, or IT professional, you have expereinced the wave of hybrid systems and challenges assoicated with these. Video Systems in an IT Environment has help thousands understand how to work with these convergent technologies and systems. World-renowned educator and speaker Al Kovalick adds his witty style to this text making...

  • The History of Video Games
    The History of Video Games

    Video games, introduced not all that long ago, are now a worldwide phenomenon. Games and gaming technology have made huge advances from the simple computer games of the 1960s to the sophisticated graphics and gaming devices now available to gaming enthusiasts around the globe. The History of Video Games traces the evolution of this technology and examines its place in modern society.

  • Video Game Spaces
    Video Game Spaces

    Choice Outstanding Academic Title, 2009. The move to 3D graphics represents a dramatic artistic and technical development in the history of video games that suggests an overall transformation of games as media. The experience of space has become a key element of how we understand games and how we play them. In "Video Game Spaces, " Michael Nitsche investigates what this shift means for video game design and analysis. Navigable 3D spaces allow us to crawl, jump, fly, or even teleport through fictional...